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Shosuro Seiko

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1 Shosuro Seiko on Sat Nov 17, 2012 3:59 pm

Cosbones

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Amateur Writer
Shosuro Seiko



RANK 1
0 EXP
Insight:
126 Honor: 1 [4] Glory: 1 Status: 1
Earth: 2
  • Stamina 2
  • Willpower 2
Air: 3
  • Reflexes 3
  • Awareness 3
Water: 2
  • Strength 2
  • Perception 2
Fire: 2
  • Agility 3
  • Intelligence 2
Void: 2

Attack
Initiative: 4k3
Weapons:
  • Tanto
    • DR - 1k1
    • ATK Roll - 5k3
    • DMG Roll - 3k1
  • Katana
    • DR - 3k2
    • ATK Roll - 3k3 - 4k3
    • DMG Roll - 5k2
  • Wakizashi
    • DR - 2k2
    • ATK Roll - 3k3 - 4k3
    • DMG Roll - 4k2
    • Range - 20'
    • ATK Roll - 3k3 - 4k3

Defence
Armor TN
  • Base - 20
  • Armor - 0
  • Reduction - 0
  • Current - 20
Health/Wounds
  • Healthy (+0) - 0/10
  • Nicked (+3) - 0/4
  • Grazed (+5) - 0/4
  • Hurt (+10) - 0/4
  • Injured (+15) - 0/4
  • Crippled (+20) - 0/4
  • Down (+40) - 0/4
  • Out - 0/4
38 HP

Skills
  • Acting - LVL 2 - Awareness
  • Courtier - LVL 2 - Awareness
  • Etiquette - LVL 2 - Awareness
  • Knives (Tanto) - LVL 2 - Agility
  • Meditation - LVL 3 - Void - (Restore up to 2 Void Points)
  • Sincerity (Deceit) - LVL 3 - Awareness
  • Stealth - LVL 2 - Agility

Advantages
  • Spy Network
    • You have access to an intelligence network that can provide you with a variety of covert information. Once per session if you can contact your spy network you can acquire a piece of useful information which would otherwise be unavailable. The GM has the final say on what you learn, but it will always be something useful to your current endeavors. This Advantage cannot be used in environments where it would be impossible to make contact with your spy network (e.g. wandering the desert, exploring the Shadowlands or the Shinomen Mori, etc).
  • Crafty
    • You have a knack for instinctively knowing how to do things that most people prefer to avoid at all costs. Whenever you are in a situation where you would be forced to make an Unskilled Roll using a Low Skill, you are considered to have 1 rank in the Skill instead.
  • Perceived Honour (Honour 4)
    • Others find it difficult to perceive your true nature, a fact that benefits you in concealing your sometimes questionable actions. For each rank you possess in this Advantage, your Honour is considered one full rank higher for the purpose of all attempts to discern it. Anyone attempting to roll Lore: Bushido/Awareness to determine your Honour Rank will determine the false rank instead of your actual Honour.
Disadvantages
  • Sleeper Agent
    • Unknown to you, the Kolat have previously kidnapped you and programmed you to be one of their sleeper agents. A trigger word or phrase is implanted in your mind. Anyone who knows it may speak it aloud, followed by a simple command of five words or less. You will be compelled to carry out the command regardless of personal wishes. Sleeper agents are generally considered one-time-only assets, so their survival is not a factor in the tasks they are assigned. Some sleepers are given a fail-safe that causes them to kill themselves should the mission fail - if this is the case for you, this Disadvantage is worth 8 points.
  • Dark Secret
    • You possess some kind of horrific secret that could lead not only to your ruination, but perhaps others in your family as well. It may be something terrible you have learned about your family that you alone know (if a venerated ancestor was secretly a dishonourable buffoon), or something you personally have done (you may be a member of the Kolat or Gozoku). If your secret is exposed you may be required to commit seppuku or possibly even be executed.

Technique
Shosuro Actor School
  • The First Face - The Shosuro Actor begins his career by learning the basics of deception and mimicry, and takes his first steps on the path of infiltrating the Empire. You learn one persona. Any time you spend a Void Point on an Acting or Sincerity (Deceit) Skill roll, you gain a bonus of +3k1 instead of the normal +1k1.

Possessions
Fine Clothing
Assorted Costumes and Disguises
Daisho
Tanto
  • Parchment and Charcoal (10)
  • Ink Brush Kit
  • Personal seal or chop
  • Flint and tinder
  • Small tent
  • Blanket
  • Wide-brimmed straw hat
  • Straw Cloak
  • Week's rations
  • Lantern

10 KOKU

The Personas
Kakita Kin



  • Kyujutsu - LVL 1 - Reflexes
  • Kenjutsu - LVL 1 - Agility
  • Tea Ceremony - LVL 1 - Void
  • Courtier - LVL 2 - Awareness
  • Etiquette - LVL 2 - Awareness
  • Iaijutsu (Focus) - LVL 1 - Reflexes
  • Sincerity - LVL 2 - Awareness


The Backstory

Kakita Kin travels from Seaside Keep, a small castle built on the Crane Coast. The Keep has a history as a position of punishment, secluded from civilised world and with no real use since the days of Pirate attack have long since passed. However, a Kakita once sent here used the days of tedium and empty coast to perfect his Iaijutsu technique. This technique has come to inspire a whole school. Having been similarly inspired by the landscape, Kin now seeks out a Sensei to educate him further. He has unfortunately lagged behind however, because his slow witted and cruel commander toyed with his emotions about whether or not he would be allowed to travel to Winter Court.

Shosuro Seiko thinks that's a perfectly fine cover story. Seiko is a young Scorpion that proved charming and sharp witted enough to be recruited into the secret ninja school beneath the Shosuro Butei Academy. One of his very first missions, free from the lead of another, is to travel to Winter Court for a mysterious purpose. He suspects he is to kill a Courtier and take their place; unbeknownst to him however, Seiko has been carefully manipulated and programmed by a Kolat Conspirator, that intends to use Seiko in a deadly game. He would have been dispatched to Lion lands sooner, however he proved stubborn to the Kolat's techniques for quite a while.



Last edited by Cosbones on Sun Mar 03, 2013 5:41 pm; edited 6 times in total

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2 Re: Shosuro Seiko on Fri Feb 15, 2013 10:05 pm

Cosbones

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Amateur Writer
Updated.

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